25 Read the Following Passage From in the Shadow of War
Shadow of War: The Shadow Wars explained - how to get the true ending and complete the endgame
All yous demand to grind through the final sieges of Shadow of War and go the hidden ending.
The Shadow Wars are what you'll find equally Shadow of War'south endgame - a series of increasingly tricky sieges laid out for y'all with a advantage at the end.
Here on this page nosotros'll give you a rundown of how The Shadow Wars work, plus our tips and advice for getting through the lengthy grind involved, plus, of class, how to become the true ending in Shadow of War as a outcome.
For much more tips and advice like this, bank check out our main Shadow of War guide and walkthrough hub, taking you lot through every stride of the game.
The Shadow Wars endgame explained - how to unlock Shadow of War's true ending
The primary story may be over, and then, but that's not the finish of the game - the completion of your task and the true ending to the game now look you, just getting there is going to take a lot of work.
The Shadow Wars endgame consists 20 Sieges where you lot'll be tasked with defending your fortresses against invaders multiple times, with each invading forcefulness being tougher than the concluding. This will require you to recruit Armies of a comparable level and upgrade your fortresses with defensive measures, a procedure that necessitates an element of grinding - cheque our guide to XP and Levelling for more information.
The sieges are dissever into 10 stages, and in each stage you'll exist tasked with defending specific fortresses:
- Cirith Ungol
- Núrnen
- Seregost
- Gorgoroth
- Cirith Ungol and Núrnen
- Seregost and Gorgoroth
- Núrnen and Seregost
- Núrnen, Cirith Ungol, and Gorgoroth
- Cirith Ungol, Seregost, and Gorgoroth
- All four.
Upon completion of stage x you'll be rewarded with a "many years later" cutscene, subsequently which yous're complimentary to continue exploring the world and taking role in online conquests. That'due south essentially it as far equally rewards become, only this is the "true ending" yous may have heard people speaking of.
How to complete the Shadow Wars
With the Shadow Wars taking a fair scrap of fourth dimension to grind through - and playing out in a fairly linear manner - there's piddling we can exercise to guide you through each. But we can give you some advice for grinding through them as chop-chop as possible.
Recruiting an Army
Equally Orcs under your command can't exceed your ain level, y'all'll need to put in some legwork to increase your level to match that of your opponent. To check what you're going to need, head to the Siege quest marking for the region under attack and starting time it; this volition bring upwardly a screen showing the force of your aggressor and the upgrades they're using, and display the ranks of the Orcs in your own ground forces.
Need more help? Our Shadow of War guide and walkthrough gives yous an overview of everything y'all need, but if you demand something in particular, we have pages on Shadow of War Fortress Sieges, how to earn Mirian in Shadow of War, a guide for how to import your Nemesis and Follower to Shadow of War, collectibles guides similar how to go all Shadow of War Legendary Armour and Weapons sets, a list of Lost Artifacts and Spider web of Fate locations, and Ithildin Door poem solutions and Shadows of the Past, along with how to grind XP in Shadow of State of war to power through the catchy Shadow Wars endgame and get the true ending. Finally, there's Shadow of War's army building explained and the all-time skills and how to earn Skill Points.
To a higher place each side there's a figure giving the overall score which gives some indication of your chances of success, simply don't rely on it entirely - if any of your Army is outlevelled significantly by any of the opposition there'due south a high likelihood they'll get killed easily and a single high level Orc on the side of your attackers can wipe out half your troops, reducing your chances of victory to close to zero.
For this reason we'd suggest making sure your highest level Orc is no more than one or ii levels behind the opposition's - in the screenshot above the numbers suggest we'd accomplish victory, but Orc 57 on the enemy side ripped into three of our defenders very quickly, and 56 finished the chore. Many Orcs died to bring you that screenshot...
On top of level requirements information technology'southward of import to cull your Orcs wisely. If the opposing Army has several Warchiefs that deal Curse harm you lot desire to avoid employing anyone that's weak to Curse damage, if they have several that are weak to Burn yous desire to recruit some Orcs that accept flame weapons, if they've got an Olog or two yous'll demand to bring your own, etc.
Upgrading your Fortress
Another important factor is your choice of defensive upgrades to your fortress - pay close attention to what your enemy is using, and choose an appropriate response; for instance if they seem to be weak to Fire, employ some Fiery Siege Beasts and Drakes.
Information technology's also vital that you complete the Fighting Pits: Champions Nemesis Mission in a region before starting the siege as it unlocks the terminal slot in your defensive lineup. Not only does this requite you one more Captain in your ranks, it likewise allows you lot to deploy a minefield outside your fortress than can seriously thin out the initial moving ridge.
Boxing Strategies
While these will vary depending on your choice of fortifications, your Army, the opposing strength (plus an element of luck) we've so far constitute the following strategy to be the virtually reliable:
- Every bit soon as the siege begins, employ a Shadow Strike to get close to the Helm commanding the first wave - if he's on human foot we'd suggest aiming for an Orc a bit in front end of him, and if he'south mounted focus on the Caragor instead.
- Take out the Captain as apace equally possible. If you lot tin can kill him before your walls are breached the next moving ridge is much simpler.
- The next wave of Captains usually approaches together from one side of the fortress. If your walls are still intact Shadow Strike as shut every bit y'all can to them and effort and tackle them outside. If the walls have been breached you'll demand to get inside quickly; endeavour and head them off before they reach a control point if you can.
- By the final wave it's almost certain your walls volition be down. You'll also exist facing a decision between dealing with casualties on your side or concentrating on getting to victory every bit speedily as possible. It's hard to recommend one over the other: keeping your troops alive gives you lot more than backup if things start going south and will keep them loyal after the fight is over, just it will also distract you from your primary targets. We've tended to err on the side of letting them dice if they're more than than a few seconds sprint abroad on the grounds that you'll probably exist replacing them next fourth dimension you need to defend this region anyway.
- Watch your control points - losing one volition spawn another enemy Captain to deal with!
(If you lot follow this strategy, be careful virtually using Spiked Walls in your defenses - it keeps the enemy out, but it also stops you from getting back in and so if you're in trouble you've got nowhere to fall back to!)
In the Consequence of Failure
Finally, information technology's worth noting that if yous neglect to defend your fortress you've got 2 tasks alee of yous: rescuing the Overlord, and retaking the fortress.
The rescue missions are similar to the "kill the enemy Captain, rescue the captives" quests you lot'll take done during the main story, and retaking your fortress is business every bit usual, although if things went that badly you'll probably exist rebuilding your Army more or less from scratch.
Source: https://www.eurogamer.net/articles/2017-11-03-shadow-of-war-the-shadow-wars-explained-how-to-get-true-ending-complete-endgame-4823
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